there is the full soruce code www.fusioncontrolcentre.com/TemporaryNick/MDX/MDX-2008-02-08-Source.rar
There is a Visual Studio project file there as well.
The first error is the crashing on exit. Runing the program and then close the program (by the little X in the corner). When you close the program it will error with a "AccessViolationException" if in Debug Mode and if not in debug mode, then it will just be a generic "Program has errored, click here to send a report to microsoft" type thing. In need that error to go away.
The second error is scaling. When I scale a texture, it shifts the position way off. If you open the "FusionConfigration.xml" file, you can change the size of the auto multi image, and it will go off center. Easiest way to see this is to copy the files in "..\Fusion Control Centre UberMDX\Fusion Control Centre UberMDX\Content\FusionSRT_images\Guages\UberArcByh3rk_BKP" to "..\Fusion Control Centre UberMDX\Fusion Control Centre UberMDX\bin\Debug\Content\FusionSRT_images\Guages\UberArcByh3rk" and run the debug exe.
You should see this: http://img101.imageshack.us/img101/8018/yay1sd7.jpg
You will see this: http://img87.imageshack.us/img87/1149/badeu0.jpg
The drawing gets done in 1 place only. In the "Globals.cs" there is a class called "FusionImage". That class has 2 drawing functions. 1 draws everything but fonts, and 1 draws only fonts.
in DirectX, so I am probably not doing it correctly. So basically those 2 functions just need some code to scale them correctly. I can get them to scale, but then it changes the position. I want it to scale, but the top left corner stays in the same spot. So if the image is drawn at 0,0 and is 100x100, and I scale to 200x200, I still want the top left corner to be 0,0. It seems like it shifts the position down or something. Also it needs to be rotated around its center by some float value.
Let me know if you need more explanation,i need it asap
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